[ITool]
0=Toolbar
1=Cut
2=Copy
3=Paste
4=Snapshot
5=Demo

[IPage]
0=Register
1=Data Input
2=Results
3=Results
4=Graphics
5=Table of values

[IDatei]
0=&File
10=Open
11=Data Files
12=All Files
13=Comma separated
20=Save
21=Overwrite INI File
30=Close
-1=File Commands
-10=Loads existing work sheet
-20=Saves actual work sheet

[IIntro]
0=For private use only
1=Version
2=Freeware
3=The program is free for private use.
4=School license
5=Information on use in schools and other institutions, as well as on commercial use can be found here...

[IHelp]
0=&Help
1=Contents
2=Introduction
3=Info
4=Licensee
6=E-mail
7=Version

[IReg]
0=Registration
1=MatheAss is freeware, which means:
2=The program is free for private use.
3=You must register for use in schools or for commercial use.
4=You can find information about this in the help file under
5=After paying the registration fee you will receive your personal serial number. Please enter this here to register the program.
6=The program MatheAss 10.0 is already registered.
8=After paying the registration fee you will receive your personal serial number. Please enter this here to change the Shareware into the full version without the waiting loop.
9=Name
10=Adress
11=Serial no.
12=Registration successfully completed.
13=Serial number does not match the address.
14=Version
15=https://eng.matheass.eu/reg1.html#PayPal
16=Pay Now
17=The file MA90.KEY could not be written.
18=To enter the serial number, start the program with the right mouse button and run it as administrator.

[IRegGeb]
0=Registration fee
1=The registration fee amounts :
2=for private users
3=for schools, companies and other institutions
4=Payable to:
5=GERMANY
9=by PayPal on
10=https://eng.matheass.eu/reg1.html

[IPrint]
0=Print
1=Printer setup

[IOpt]
0=Options
1=Language
2=Layout
3=Fonts
4=Directories
5=German
6=English
7=French
8=Size
9=Multiple Documents
10=Full Screen
11=Introduction
12=Proportional
13=Greek
14=Monospace
15=Options
16=Messages
17=Default
18=Accessories
19=Data
20=Local Installation
21=Portable Installation
22=Options successfully saved

[IQuit]
0=Quit
1=Do you want to quit MatheAss?
2=Please Confirm
3=Cancel
4=Restart MatheAss

[IAlg]
0=&Algebra
-1=Problems of Algebra

[IPrim]
0=Prime numbers
1=All prime numbers between two natural numbers a and b or the prime numbers no. a  to no. b  are determined.
3=prime number
4=between
5=and
6=from no.
7=to no.
-1=Prime numbers between two given numbers

[IPrimtup]
0=Prime k-tuples
1=All twin primes, cousin prims, sexy primes and prime triplets between two natural numbers a and b are determined.
2=lower limit
3=upper limit
4=Twin primes
5=Cousin primes
6=Sexy primes
7=Prime triplets
8=between
9=and
10=1 pair of
11=pairs of
12=1 tuple of
13=tuples of
14=of the form
-1=Twin prims, cousin primes, sexy primes and prime triplets

[IPrfz]
0=Prime Factorization
1=To one or more natural numbers, less than 10^14, its prime factorization is determined.
3=prime
10=Factorizing
11=a single number  n
12=an interval  [n1; n2];
13=a sequence  ( a [ i ])
15=Stopwatch
-1=Factorization of a natural number

[IggT]
0=G.C.F. and L.C.M.
1=The greatest common factor (GCD) the  least common multiple (LCM) and the sets of divisors of up to 10 numbers are calculated.
2=GCF
3=LCM
4=Greatest common factor
5=Least common multiple
6=Sets of divisors
7=Sums of divisors
8=Perfect number
-1=GCD and LCM of two natural numbers

[IProz]
0=Percentage Calculation
1=Base value, percentage value, percentage p or p%, growth factor and final value are calculated if two independent ones are entered.
2=Base value
3=Percentage value
4=Percentage
5=Growth factor
6=Final value

[IDez2Br]
0=Decimals to Fractions
1=Repeating or terminating decimals are converted to fractions.
2=Non-periodical part
3=Period
-1=Transformation of Decimals to Fractions

[IBr2Dez]
0=Fractions to Decimals
1=Fractions are converted in terminating or repeating decimals and the period and its length are determined.
2=Numerator
3=Denominator
4=Repeating from the
5=th decimal digit.
6=The length of the period is
7=digits.
8=Terminating decimal
9=After 1000 decimals no period detected.
-1=Transformation of Fractions to Decimals

[IBino]
0=Binomials of n-th Degree
1=The program calculates the binomial
2=with 1 < n < 500.
-1=Expanding Binomials of n-th Degree

[IGlei4]
0=Equations of 4-th Degree
1=The solutions of the following equation are calculated
2=Append solutions
-1=Solutions of an Equation of 4-th Degree

[IDio]
0=Diophantine Equations
1=The integer solutions of the following equation are calculated
2=integer
-1=Integer solutions of a linear equation

[IPyth]
0=Pythagorean Triples
1=The Pythagorean triples between two bounds are calculated.
2=Lower bound
3=Upper bound
-1=Three numbers which fit the Pythagorean theorem

[]

[ISysteme]
0=Calculation in place value systems
1=Base
2=Error
3=Overflow
-1=Calculator

[IBruch]
0=Calculation with fractions
2=Error
3=Overflow
-1=Calculator

[IComplex]
0=Calculation with complex numbers
2=Error
3=Overflow
-1=Calculator

[IBigInt]
0=Calculating with large integers
1=Calculations with integers with a maximum of 10000 digits.
2=error
3=overflow
4=remainder
-1=Calculating with large integers

[IWinCalc]
0=Execute Windows Calc

[IGeo]
0=&Geometry
-1=Problems of Geometry

[IDrei]
0=Triangle
1=Vertices
2=Sides
3=Angles
4=Altitudes
5=Medians
6=Angle bisectors
7=Circumcircle
8=Incircle
9=Area
10=Perimeter
11=Intersection
12=Perpendicular bisec.
13=Medians
14=Angle bisectors
15=Altitudes
16=Incircle
17=Circumcircle
18=Excircles
19=Circumcenter
20=Incenter
21=Orthocenter
22=Centroid
23=Perp. feet
25=Nine-point circle

[IDrei1]
0=Right-angled Triangles
1=Given two of the elements of a right-angled triangle the others are calculated.
2=Cathetus
3=Catheti
4=Hypotenuse
5=Angle
6=Hypot. segment
7=Altitude
8=Area
-1=Elements of right-angled Triangles

[IDrei2]
0=Triangles by three Elements
1=Given three elements of any triangle the program calculates the sides, altitudes, medians, incircle, perimeter and area.
2=1st solution
3=2nd solution
4=no 2nd solution
-1=Elements of Triangles given by three Elements

[IDrei3]
0=Triangles by three Points
1=Given three vertices of a triangle the program calculates the sides, the altitudes, the medians, the incircle, the perimeter and the area.
-1=Elements of Triangles given by three Points

[IBesGer]
0=Special lines in a triangle
1=The equations of the perpendicular bisectors, medians, angle bisector and altitudes of a triangle are determined, as well as their intersections.
13=To be drawn:
-1=Special straight lines in a triangle;

[IPoly1]
0=Regular Polygons
1=Given one of the following elements of a polygon with  n  vertices, the others are calculated.
2=Side  a
3=Circumcircle rc
4=Incircle ri
5=Perimeter  p
6=Area  A
7=Vertices  n
-1=Elements of regular Polygons

[IPoly2]
0=Arbitrary Polygons
1=Area, perimeter and centroid of a polygon are calculated.
2=Vertices
3=Area  A
4=Perimeter  p
5=Centroid of vertices
6=CV
7=Centroid of area
8=CA
11=Convex polygon
12=Concave polygon
13=Self-intersecting polygon
14=Cyclic polygon
15=Tangential polygon
-1=Elements of Polygons given by their Vertices

[IAbb]
0=Mappings of Polygons
1=Enter the polygon and define the maps.
100=Polygon
200=Mappings
201=Replace
202=Copy
203=Cut
204=Add
205=Insert
206=Construction
210=Translation
211=Translation vector
220=Reflection in a line
221=Axis of reflection
230=Reflection in a point
231=Centre of reflection
240=Rotation
241=Centre of rotation
242=Angle of rotation
250=Homothety
251=Homothetic centre
252=Ratio
260=Shear transformation
261=Shear axis
262=Shear angle
300=Mapped points
301=Original polygon
400=Graphics
-1=Vertices of mapped Polygons

[IKreis]
0=Circular Sections
1=Given two of the following elements of a circular section, the others are calculated.
2=Radius r
3=Angle
4=Arc b
5=Chord s
6=Section A1
7=Segment A2
8=Area A
9=Perimeter p
10=Distance d
11=Arrow height h

[ITang]
0=Tangents to circles
1=The following tangente lines are calculated
2=The tangent to a circle k at a point P
3=The tangents to a circle k through a point P outside the circle
4=The tangents to a circle k parallel to a straight line g
5=The tangents to two circles k1 and k2
6=Polar
7=P lies within k
8=k2 is entirely in k1
9=Perpendicular line
10=Points of contact
11=Tangent to k in P
12=Tangents to k through P
13=Tangents on k parallel to g
14=Tangents to k1 and k2
15=Outer tangents
16=Inner tangents

[IKoSys]
0=Coordinate Systems
1=Transformation between Cartesian coordinates, polar coordinates and cylindrical coordinates.
2=Coordinates
3=Cartesian
4=polar
5=cylindrical

[IPlaton]
0=Platonic Solids

[ITetra]
0=The Tetrahedron
1=Given one of the following elements of a tetrahedron then the others are calculated.
2=Edge a
3=Apothem h1
4=Altitude h2
5=Circumradius rc
6=Inradius ri
7=Volume V
8=Surface S

[IHexa]
0=The Hexahedron
1=Given one of the following elements of a hexahedron then the others are calculated.
2=Edge a
3=Face Diagonal d1
4=Body Diagonal d2
5=Circumradius rc
6=Inradius ri
7=Volume V
8=Surface S

[IOkta]
0=The Octahedron
1=Given one of the following elements of an octahedron then the others are calculated.
2=Edge a
3=Apothem h1
4=Altitude h2
5=Circumradius rc
6=Inradius ri
7=Volume V
8=Surface S

[IDodeka]
0=The Dodecahedron
1=Given one of the following elements of a dodecahedron then the others are calculated.
2=Edge a
3=Face Diagonal d
4=Face Altitude h
5=Circumradius rc
6=Inradius ri
7=Volume V
8=Surface S

[IIkosa]
0=The Icosahedron
1=Given one of the following elements of an icosahedron then the others are calculated.
2=Edge a
3=Apothem h1
4=Altitude h2
5=Circumradius rc
6=Inradius ri
7=Volume V
8=Surface S

[IKoerp]
0=Other Solids

[IPrisma]
0=The regular Prism
1=Given two of the following elements of a regular prism the others are calculated.
2=Edge  a
3=Altitude  h
4=Circumradius rc
5=Inradius ri
6=Volume  V
7=Base  B
8=Surface  S
9=Vertices  n

[IZyl]
0=The right circular Cylinder
1=Given two of the following elements of a right circular cylinder the others will be calculated.
2=Radius r
3=Altitude h
4=Perimeter p
5=Volume V
6=Base B
7=Lateral Surface L
8=Surface S

[IPyra]
0=The square Pyramid
1=Given two of the following elements of a square pyramid the others are calculated.
2=Edge  a
3=Lateral edge  s
4=Altitude h1
5=Apothem h2
6=Volume  V
7=Surface  S
8=Face  A

[IKegel]
0=The right circular Cone
1=Given two of the following elements of a right circular Cone the others are calculated.
2=Radius r
3=Altitude h
4=Apothem s
5=Volume V
6=Lateral Surface L
7=Base B
8=Surface S

[IKugel1]
0=The Sphere
1=Given one of the first five elements of a sphere the others are calculated.
2=Radius r
3=Diameter d
4=Perimeter p
5=Surface S
6=Volume V
7=Parallel circle
8=a
9=Radius r'
10=Perimeter u'

[IGetAB]
0=Enter a line
1=Line through the points A and B

[IGetABC]
0=Enter a plane
1=Plane through the points A, B and C

[IGetVGl]
0=Enter a plane
1=Vector equation of the plane

[IGerade]
0=Line through two Points
1=Two points determine a straight line. Its equation is formed and its position to the co-ordinate planes is analyzed.
2=Line through
3=Parametric representation
4=Position to the xy plane
5=Position to the yz plane
6=Position to the xz plane
7=Orthogonal projection
8=Point of intersection
9=Angle of intersection
10=Distance from origin

[IEbene]
0=Plane through three Points
1=Three non-collinear points determine a plane. The equation of this plane is formed.
2=Plane through the points
3=Point-slope-form
4=Equation in coordinates
5=Distance from origin
6=Trace points

[IKugel2]
0=Sphere through four Points
1=Four non-coplanar points determine a sphere. The equation of this sphere is formed.
2=Sphere through the points
3=Normal form
4=Center and radius

[IX2d]
0=Intersections in the Plane
1=Line
2=Circle

[IXGer2d]
0=Intersection of two Lines (2D)
1=Given two lines, the program calculates the intersection point, the intersection angle and their distances from origin.
2=Intersection point of g and h
3=Intersection angle of g and h
4=Distances from origin
5=g by 2 pts
6=h by 2 pts
7=g and h are parallel
8=g and h are identical

[IXGerKr]
0=Intersection of Circle and Line
1=The program determines the intersection points of a circle and a line.
2=g by 2 pts.
3=Circle and line
5=Intersection points
6=Length of the chord
7=Point of tangency
8=Non-intersecting circle and line

[IXKreis]
0=Intersection of two Circles
1=The program determines the intersection points of two circles and the connecting line.
2=Given are the circles
3=Intersection points
4=Connecting line
5=Point of tangency
6=Tangent line
7=Non-intersecting circles

[IX3d]
0=Intersections in the Space

[IXGer3d]
0=Intersection of two Lines (3D)
1=Given two lines, the program calculates the intersection point, the intersection angle and their distances from origin.
2=g by 2 pts
3=h by 2 pts
4=Intersection point of g and h
5=Intersection angle of g and h
6=Identical lines
7=Parallel lines
8=Skew lines
9=Distance
10=Common perpendicular feet
11=Distances from origin

[IXGerEb]
0=Intersection of Plane and Line
1=Given a plane and a line the program calculates the intersection point and the intersection angle.
2=E  vectorial
3=E  by 3 points
4=g  by 2 points
5=Plane E :
6=Line g :
7=Intersection point :
8=Intersection angle :
9=Plane and line are parallel
10=The line lies in the plane

[IXEbene]
0=Intersection of two Planes
1=Given two planes the program determines the intersection line, the distance from the origin and the intersection angle.
2=Given the two planes:
3=Intersection line:
4=Distance from origin:
5=Intersection angle:
6=by 3 pts.
7=vect. equ.
9=Parallel planes

[IXGerK]
0=Inters. of Sphere and Line
1=The program determines the intersection points of a sphere and a line.
2=by 2 pts.
3=Sphere :
4=Line :
5=Intersection points :
6=Length of the chord :
7=Point of tangency :

[IXEbKu]
0=Inters. of Sphere and Plane
1=The program determines the intersection circle of a plane and a sphere with center  M  and radius  r .
2=Plane :
3=Sphere:
4=Intersection circle :
11=by 3 pts.
12=vect. equ.

[IXKugel]
0=Intersection of two Spheres
1=Given two spheres the program determines the intersection circle and the intersection plane.
2=Given the two spheres:
3=Intersection circle:
4=Intersection plane :

[IAbstand]
0=Distances

[IAbstPP]
0=Distance between two Points
1=The program calculates the distance between two points A and B
2=Distance between A and B :

[IAbstPG]
0=Distance between Point and Line
1=The program calculates the distance between a point and a line
2=Distance between P and g :
3=g bye 2 pts

[IAbstPE]
0=Distance between Point and Plane
1=The program calculates the distance between a point and a plane
2=Distance between P and E :

[IAbstGG]
0=Distance between two Lines

[IAbstGE]
0=Distance between Line and Plane

[IAbstEE]
0=Distance between two Planes

[IAbstGPS]
0=Distances on the sphere
1=The distance between two points on a sphere is calculated
2=Radius of the sphere
3=Longitude
4=Latitude
5=1. Point
6=2. Point
7=GPS decimal
8=GPS dms
9=Polar coordinates
10=Cartesian coordinates
11=Position vectors
12=Distance
13=Central angle

[IAna]
0=A&nalysis

[IFolgen]
0=Sequences and Series
1=The program determines the first n terms of a sequence and of the associated serie (sum of the terms of the sequence) if the first members of the sequence and a function or a regression rule are given.
2=Sequence
3=Serie
4=numbered

[IPolDiv]
0=Division of Polynomials
1=The program calculates the product and the quotient of two polynomials.
2=Polynomial
3=Product
4=Quotient
5=Remainder
6=Decimal coeff.

[IPolFak]
0=Factorizing Polynomials
1=The rational zeros and the decomposition of a polynomial in linear factors are determined
2=Rational zeros
3=No rational zeros
4=Irrational zeros

[IPolTrans]
0=Transforming Polynomials
1=A polynomial p(x) can be shifted or be strechted in x-direction and y-direction.
2=Shifted by
3=Stretched by

[IPolyggT]
0=Polynomial GCF and LCM
1=The greatest common factor (GCF) and the least common multiple (LCM) of two polynomials  are determined. .
2=Polynomial
3=Further common factors are possible !!
-1=GCF and lcm of two polynomials

[IFPlot1]
0=Function Plotter
1=Determine the functions of which the corresponding curves should be drawn.
2=Functions
3=Graphics
4=Angle mode

[IFPlot2]
0=Piecewise Functions
1=Plotter for functions defined on a sequence of intervals by sub-functions Æ’1 to Æ’9.
2=Function
3=Graphic
4=from
5=to
6=Show boundary points
7=Angle mode

[IFPlot3]
0=Parametric Curves
1=Plotter for functions in parametric representation.
2=Function
3=Graphic
21=Parameter k  from :
22=to

[ISchar]
0=Family of Curves
1=Plotter for a family of curves with parameter k.
2=Function
21=k out of {
22=or k from :
23=to
24=step

[IPolFkt]
0=Calculus of Polinomial Functions
1=The derivatives and the antiderivative of a polinomial function are determined. In addition the function is examined for zeros, extremes and inflection points.
3=Integral
20=Derivatives :
21=Antiderivative
31=Zeros :
32=Extremes :
33=Inflection points
34=No rational zeros
35=No extremes
36=No inflection points
40=Further search graphically with
41=None found
42=Axial symmetric to
43=Cetntrally symmetric to
44=Symmetry

[IRatFkt]
0=Calculus of Rational Functions
1=From a rational function Æ’(x)  the derivatives were determined. In addition, the function is examined for singularities, zeros, extremes and inflection points.
20=Derivatives
21=Continuous replacement
31=Zeros
32=Extrema
33=Inflection points
34=No zeros
35=No extremes
36=No inflection points
40=Further search graphically with
41=None found
42=Axial symmetric to
43=Centrally symmetric to
44=Symmetry
60=Singularities
61=Eliminable Gap
62=Pole with change of sign
63=Pole without change of sign
64=vertical asymptote
70=Behavior for
71=Horizontal Asymptote
72=Oblique Asymptote
73=Curvilinear Asymptote

[IKudis]
0=Calculus of Arbitrary Functions
1=Examination of an arbitrary function. Zeros, extremes and inflection points are determined.
11=Function
12=Examination in the range from
13=to
14=Accuracy
15=Angle mode
16=raw
17=median
18=fine
19=very fine
20=Derivatives
21=Draw
31=Zeros
32=Extremes
33=Inflection points
34=No zeros
35=No extremes
36=No inflection points
37=Calculating values ...
38=Looking for reversals of sign ...
39=Verify if points are in the domain of definition.

[IIter]
0=Newton-Iteration
1=Approximation of zeros of Æ’(x) by Newton's method with first guess xâ‚’.

[IReihen]
0=Series Expansion
1=Plotter for functions given as a series over Æ’(x,k). You may develop the function with different parameter ranges and different y-offset.
11=k from
12=to
13=with offset dy =

[IInteg]
0=Integral Calculus
1=The integral is calculated over Æ’1-Æ’2 within the limits from a to b.If required, the arc lengths in the interval  [a; b]  as well as the torques androtation volumes when rotating around the  x  or  y  axis can be calculated.
2=Interval  [a,b]  from
3=to
4=oriented content
5=absolute content
6=Twisting moments
7=Solids of revolution
8=Centroid
9=Arc lengths

[IPlot3d]
0=Surface plot
1=Plotter for a function in two variables  Æ’(x,y), which may contain a sub term  u.
2=Æ’(x,y) =
3=u(x,y) =
4=x-range   from
5=y-range   from
6=z-range   from
7=to
8=Number of lines :
9=symmetric
10=adjust
11=color

[ISto]
0=&Stochastic

[IStat]
0=Statistics
1=Mean, median, standard deviation and variance of a sample and the corresponding histogram is calculated.
2=Allowed delimiters are   ;   \  and spaces.
3=Class length
4=Color
20=Dates:
21=Number of dates
22=Maximum
23=Minimum
24=Mean
25=Median
26=Variance
27=Standard deviation
31=Class length for histogram

[IRegr]
0=Regression
1=The regression curve to fit a sample of points is calculated. You can choose between the following types of regression and can if necessary shift or stretch all points in x- or y-direction.
11=Proportional regression
12=Linear regression
13=Geometrical regression
14=Exponential regression
15=Logarithmic regression
16=Polynom regression
31=Type of regression :
32=Displacement
33=Stretching
34=Coeff.of determin.
35=Correlation coeff.
36=Standard deviation
37=Inverse function
38=Values
41=from
42=to
43=step
44=Calculate

[IVerhulst]
0=Logistic regression
1=For a given saturation limit S the program determines the initial value Æ’(0) and the proportionality factor k for an adjustment of the function on the given pairs of values
2=Saturation limit
3=Data from
4=Inflection point
5=Maximum growth rate
6=Dark figure
7=Round results
8=1st date
9=Date
10=In logistical growth, the growth rate is proportional to the stock and the saturation deficit
11=From this follows the differential equation:
12=with the solution:

[IKombi]
0=Combinatorial Analysis
1=The number of arrangements and combinations of k out of n elements are calculated.
2=Arrangements without repetit.
3=Arrangements with repetitions
4=Combinations without repetit.
5=Combinations with repetitions
6=Permutations of k

[IBinVer]
0=Binomial Distribution
1=For a b(k;n;p) distributed random variable X with fixed n and p you receive
2=- a histogram of the probabilities P( X = k )
3=- a table of their values from k-min to k-max
4=- the probability P( k-min ≤ X ≤ k-max)

[IHypVer]
0=Hyper geometric Distr.
1=For a  h(k,n,m,r)  distributed random variable  X  with fixed  n,  m  and  r  you receive
2=- a histogram of the probabilities  P( X = k )
3=- a table of their values from k-min to k-max
4=- the probability  P( k-min ≤ X ≤ k-max)
5=Sample of  n  out of  m  with  r  hits. Verify that  r<m and n<m.

[INormVer]
0=Normal Distribution
1=For a normal distributed random variable  X  with given mean μ and variance σ² you receive
2=- the density function
3=- and the distribution function

[ILinAlg]
0=&Linear Algebra

[ILGS]
0=Systems of Linear Equations
1=The solution of a system of linear equations is calculated.
2=Number of equations (2..20) :
3=Solution

[ILinOpt]
0=Linear Optimization
1=Linear optimization is about maximizing or minimizing a linear function under constraints.
2=Objective function
3=Constraints
4=maximize
5=minimize
6=Maximum
7=Minimum

[ILinKom]
0=Linear Combination
1=The linear combination of a vector out of three linearly independent vectors is determined.
2=The vectors are linearly dependent
3=Solution :

[ISProd]
0=Scalar Product
1=Given two vectors the scalar product, the length of the vectors and the included angle are calculated.
2=Scalar product of the vectors
3=Length of the first vector
4=Length of the second vector
5=Included angle

[IVProd]
0=Vector Product
1=Given two vectors the vector product and magnitude are calculated.

[ISpat]
0=Triple Product
1=Given three vectors the mixed product is calculated.

[IMatInv]
0=Matrix Inversion
1=A square matrix of order n is inverted.
2=Rows and columns
3=Matrix
4=Inverse matrix
5=Singular matrix
6=Order
7=Rank
8=Determinant

[IMatMul]
0=Matrix Multiplication
1=Given two matrices A1 and A2 the product matrix is calculated.
2=Rows
3=Columns
4=Row count of A2 and column count of A1 must be equal
5=1st Matrix
6=2nd Matrix
7=Product Matrix

[IPseudo]
0=Pseudo inverse Matrix
1=To a matrix whose rows or columns are linearly independent the pseudo inverse are calculated.
2=Rows
3=Columns
4=Matrix
5=singular
6=Pseudo Inverse
7=Left Inverse
8=Right Inverse

[IMat]
0=Matrices
1=Cut Matrix
2=Copy Matrix
3=Paste Matrix
4=Transpose Matrix
5=Export Matrix
6=Import Matrix
7=Copy Product Matrix
8=Export Product Matrix
9=Copy Inverse Matrix
10=Export Inverse Matrix

[ITabelle]
0=Table of values
1=from
2=to
3=with step
4=New
5=Digits

[IRange]
0=Co-ordinates
1=Graphics options with right mouse button
2=Panning
3=Zooming
4=Aspect
5=Settings
6=Center
7=Adjust
10=Range
11=Determine the x- and y-range and the type of scaling.
12=x-range from
13=y-range from
14=to
15=Scaling
16=x-Axis
17=y-Axis
18=linear
19=Angles
20=Grid lines
21=Line type
22=Line width
23=Distances
25=Colors
30=Graphs
40=Accuracy
41=Line color
42=Line width
43=Printing
44=Color
45=B/W
46=Style
50=Select color for XXX
210=none
211=Points
212=Dot lines
213=Lines
250=Lines
251=Area
252=Border
253=Axis
254=Fonts
401=raw
402=median
403=fine
404=very fine
410=Color table
-2=Allows to move graphic by mouse drag
-3=Allows to zoom graphic by mouse drag
-4=Changes the axis scaling to 1:1
-5=Setting of grid options

[IFenster]
0=&Windows
1=Cascaded
2=Tiled
3=Arrange Icons
4=Close All

[IPopUp]
0=PopUp
1=Cut Data
2=Copy Data
3=Paste Data
4=Import Data
5=Export Data
6=Copy
7=Print

[IFlipFlop]
0=FlipFlop
1=Clicking a square changes its color
2=and the color of its neighbors. Try
3=to bring all squares to same color.
4=New game

[IMeldung]
1=Please Wait
2=Ready
3=Too few data
4=Too many data
5=No solution
6=No unique solution
7=Indeterminate triangle
8=Collinear points
9=Coplanar points
10=Indeterminate line g
11=Indeterminate line h
12=Parallel lines
13=Skew lines
14=Parallel planes
15=Non-intersecting spheres
16=Non-intersecting plane and sphere
17=Plane and line are parallel
18=Indeterminate plane E
19=Non-intersecting sphere and line
20=No solution
21=Improper data
22=Improper input
23=Improper argument
24=Division by Zero
25=Singular matrix
26=Given
27=Results
28=File not found
29=File does not exist
30=Wrong file type
31=Device not available
32=Task not yet solved
33=Prime factor > 2^32
34=No integer solution
35=0^0 not defined
36=Identical spheres
37=universally valid
38=No files found
39=Improper interval
40=No help available
41=divergent
42=not defined
43=Syntax error
44=overflow
45=No text is highlighted
46=No text can be insert here
47=No program window is opened
48=No graphics window is opened
49=For this feature, please run the program as administrator.
50=Attention
51=The lines are identical
52=The circles are identical
53=Canceled
54=End
55=Replace sqr(x) with x^2